Storm Crows

Storm Crows
DeLorean’s Storm Crows are known for their black outfits and their uncanny tendency to slip into enemy territory and unleash havoc.

Master of Shadows (Advanced)
Devil’s Den’s Thieves, Gamblers, and Storm Crows follow the lead of the Master of Shadows.

WS+20 BS+20 S+10 T+15 AG+30 INT+20 WP+30 FEL+20 A+1 W+6

Skills: Charm, CK (any two), Command, Concealment, Disguise, Gossip, Lip Reading, Perception, Pick Lock, Prepare Poison, Scale, Search, Shadowing, Silent Move, Slight of Hand, Speak Language (any two)

Talents: Assassin’s Stab*, Quick Draw, Schemer, Sharpshooter, SWG Throwing, Streetwise, Swashbuckler

Entrances: Assassin, Councillor, Master Thief, Spy

Exits: Councillor, Crime Lord, Master Thief, Politician

Trappings: BQ full leather, a poisoned dagger, and 10 agents

Storm Crow Infiltrator (Advanced)
The Infiltrators are the Storm Crows’ primary troops. They hunt the ruins of Mordheim as hooded assassins, but also serve as spies, disguising themselves and infiltrating enemy strongholds.

WS+15 BS+15 S+10 T+10 AG+20 INT+20 WP+35 FEL+20 A+1 W+4

Skills: Charm, CK (any one), Concealment or R/W, Disguise or Follow Trail, Gossip, Lip Reading, Perception, Perform (Actor), Pick Lock, Search, Secret Signs DDM, Shadowing, Silent Move, Slight of Hand, Speak Language (any one).

Talents: Mimic, Sharpshooter or Schemer, Sixth Sense, Specialist Weapo Group (any one), STI, Stout Hearted, Sure Shot.

Trappings: Full leather, sword, punch dagger, any one of… blowgun, repeating crossbow, javelin (2), throwing star (4), spear, bow or longbow, and either 10y rope & grappling hook or climbing claws.

Career Entries: Skirmisher

Career Exits: ????

Storm Crow Skirmisher (Basic)
This is the equivalent of a trainee career leading into the Storm Crow Infiltrators. They are lightly armed fighters whose job is to scout out the enemy and harass them with hit-and-run tactics.

WS+10 BS+10 S+5 T+10 AG+10 Int+0 WP+0 FEL+0Z A+0 W+2

Skills: CK Mordheim, Concealment, Consume or Perception, Dodge or Gamble, Navigation, Search, Scale or Swim, SS Mordheim Militia, Silent Move.

Talents: Acute Hearing or Night Vision, Inured to Chaos, Street Fighting or Sharpshooter, Swashbuckler, Tunnel Rat or Alley Cat.

Trappings: A missile weapon and a hand weapon.

Career Entrances: Any

Career Exits: Bodyguard, Militiaman, Outlaw, Sewer Jack, Smuggler, Spy, Storm Crow Infiltrator, Thug, Veteran.

Storm Crow Corporal (Advanced)
A combat-oriented (rather than infiltration-oriented) Storm Crow career.

WS+15 BS+15 S+10 T+10 AG+15 INT+10 WP+10 FEL+15 A+1 W+4

Skills: AK Strategy & Tactics, Command, CK Mordheim, Perception, Dodge, Navigation, Outdoor Survival, Scale or Swim, Set Trap, SS Mordheim Militia, Silent Move.

Talents: Ambidextrous, Inured to Chaos, Lightning Reflexes, Mighty Shot, Night Vision, STS

Trappings: A missile weapon and a hand weapon; a squad of 3+ Storm Crow Skirmishers or Infiltrators.

Career Entry: Skirmisher

Career Exits: Sergeant, Spy, Councillor

Storm Crow Armory
Stored in a spare room in the old Crooked Cutlass.
 * 20 punch daggers
 * 100 throwing stars
 * 10x 10y rope
 * 6 rat claws
 * 5 repeater crossbows & 5 clips
 * 30 swords
 * blowgun